Wednesday, December 10, 2014

House Scene Video Test

This is my first video recording with Fraps. The original AVI file was 110MB, but I was able to compress it down to 6MB using Movie Maker in Windows. I'll have to work on my video creation skills before I post any really long videos, but for now I just want to see if it works.

This is a scale model of the house where I grew up in Pennsylvania. It's defined in my custom text file format that's powerful but not very user friendly. The objects are mostly cubes, spheres, cylinders, cones, extruded polygons, triangles, and quads. All of these objects are volumetric so they have full physics enabled with collision detection, and can be procedurally edited and destroyed in-game. I'm also able to import heightmap images and place grass, plants, trees, hedges, and water. The vegetation is also destroyable and moves in the wind. Almost all objects cast shadows. The indirect lighting is precomputed using multithreaded path tracing and consists of both sun and sky lighting (to be described in more detail later).

This makes for a good test scene, though I do have higher quality models that I can post screenshots and videos of later.

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