tag:blogger.com,1999:blog-1791631495483462759.post4763216048447815513..comments2024-03-25T07:29:21.225-07:00Comments on 3DWorld: Procedural Buildings: Gameplay IdeasFrank Gennarihttp://www.blogger.com/profile/02815853731800103017noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1791631495483462759.post-65520141749893449852021-09-05T22:33:40.345-07:002021-09-05T22:33:40.345-07:00Package delivery is an interesting idea. I can use...Package delivery is an interesting idea. I can use x/y coordinates of the target building, since the player already has a position display and compass.<br /><br />I could make the game an item hunt, but that seems to require unique (or at least more rare) items. That's another interesting idea. Maybe the player has to take samples from zombies of different types as well, for example one for each of the 4 person models.<br /><br />I haven't figured out how to include the larger universe in gameplay mode yet. Maybe I'll get to it eventually.Frank Gennarihttps://www.blogger.com/profile/02815853731800103017noreply@blogger.comtag:blogger.com,1999:blog-1791631495483462759.post-72601287285332507162021-09-05T18:16:08.845-07:002021-09-05T18:16:08.845-07:00I was thinking Package pickup and delivery could b...I was thinking Package pickup and delivery could be neat, especially if it's based on descriptive or visual coordinates instead of place names or numerical coordinates.<br /><br />With the Zombie game, maybe the item collection could be some part of assembling The Cure?<br /><br />You could handle the transition between the stellar-scale mode and the city-scale mode with a "drop-pod" orbital deployment, and then you just don't have windows in the drop pod.Paul Spoonerhttps://www.blogger.com/profile/17640871289041630907noreply@blogger.com